| We help our clients by providing
consultancy advice, original
formats and content for games in a wide variety of media.
Consultancy advice – The majority of our clients are
people who already work in the media but have not necessarily
worked on a game-related project. For example, you might be an
editor who has worked on a number of books but not on a puzzle
book before. Or you might run an Internet site or newspaper and
are looking to add some puzzle content to your publication. In the
initial stages, we can give you feedback about your idea,
information on target markets and advice on how to accomplish your
aims. When the project is underway, we can get involved in the
day-to-day detail or just act as a 'hand holder' flagging up
problems as we see them.
Original formats – Sometimes we are asked to devise
the framework for a game. Again, this can take many different
forms depending on the media being considered. It could be to
devise a game for an Internet site, or invent a new board game, or
help with the development of a TV game show.
Content – If the format is the framework for a game,
the content is the group of challenges which hang off it. This
usually takes the form of questions, puzzles or games. With one
proviso (see below), we are able to produce original, high-quality
content for any game.
We are not a games manufacturer. Rather, we devise
games concepts which – depending on the media involved – may then be
technically designed and built by a third party. Similarly, although we
don't write computer games we could devise the idea for one.
Also, we tend not to get involved in projects where a
client requires thousands of multiple-choice trivia questions to be
compiled for an on-line quiz. This is a specialist area that requires a large team of
Costs depend on the type of project and the work being
performed. Consultancy is called off at an agreed daily rate, while
content is usually charged per puzzle/game used. Work performed is invoiced every month. Travelling time outside London is
charged at 50% of the daily rate, although we find that the large
majority of our work is easily carried out via email, fax and